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MATHOLOGICAL LIAR GR 3

MATHOLOGICAL LIAR GR 3

  • 1399


Students will love becoming math detectives!

Players earn points for solving math mysteries in these entertaining and educational games. In each round, players read about a crime committed, and each player receives a suspect's alibi. Players must determine whether the math in their suspect's alibi is correct or not. If the math is correct, the suspect is innocent — if the math is incorrect, the suspect is guilty. Players are required to use multiple grade-level math skills to solve the crimes.

Skills covered: Addition/Subtraction; Multiplication/Division; Fractions/Decimals; Numerical Patterns; Inverse Relationships; Estimating; 2- and 3-Dimensional Shapes; Subdividing Shapes; Shapes: Slides, Flips, Turns; Measurement; Unit Conversions; Area and Perimeter; Money; Time; Probability.

·Each game includes 50 math mysteries

·For 2—4 players

·Set of 200 cards and directions